Wednesday, 19 March 2014

Represenation


In the above, is a simulated RE Presentation of reality due to the references of Grand Central Station in New York. This particular shot reinforces the fact of a simulated reality, blurring the barriers between reality and the hyper real world of a video game as the game characters have constructed their own reality, similar to the reality the gamers live in. This shot presents a notion of reality within a unrealistic world.



It is interesting how Felix represents a contrast in his image compared to the gamers, which would be expected as he is seen from another reality to the humans. However, as Felix point out in the above scene to the Sergeant her 'HD look' is very much the same as the human gamers. This represents the sense of postmodernism of a loss sense of reality as due to the Sergeant being of the same image as the games, this allows for the gamers to be put in more of a immersion state. Their reality is blurred due to their avatars realistic, similar image unlike the characters in Fix It Felix and Sugar Rush.





Simulation

Simulation in Media: Video Games, Film, Social Networking. Baudrillard argued that all Simulacra is portrayed through media.

Simulation is a RE Presentation of society, society is constructed by the individual themselves.

Post modernism is defined by teenage attitude and teenagers presented as to be cynical, pestemistic, loss of belief and extremely superficial. 

The barrier between age of adults and teenagers are blurred as the generation is post modern. Everyone has adapts to it. 

Simulation key words: Superficial. Empty. Retro. 

Wreck It Ralph: If it challenges or conforms to the given boundaries. This falls on whether it becomes POMO. 

Exam Catergories

Idelogies 

Genre

Narrative

Audience 

Representation

From theoretical approach, it conforms to POMO.
From historical approach, it does not fully conform to POMO.
From stylistic approach, it does conform to POMO.

 



Simulation: Avatar Task


The task is creating our own avatar allows for us as a audience to have a escapism to a simulated reality. Through avatars, for example Sims and the software we have used: 8 Bit Rebellion, allows the game player to have a strong immersion with the text. It is a simulated creation of reality. The immersion blurs what is reality and what is simulated or hyper real.

POMO Wreck It Ralph

Wreck It Ralph Intertextuality and Cultural Recycling